Classic Prodigy Game Recreation MadMaze-II Updated to Support Chrome and Firefox

January 18th, 2017 by Benj Edwards

MadMaze-II Title ImageSince 2013, I've been hosting a web-based recreation of the classic Prodigy online service game called "MadMaze" on the VC&G webserver.

(You can read the backstory about that here.)

The only problem with this "modern" version of the game, called MadMaze-II by its late author, Russell Brown, is that it only worked in Internet Explorer. This re-creation was developed in 2001 at a time when Internet Explorer was the browser of choice for many.

Well, thanks to the help of a web developer named Brandt Horrocks, the game now works in Chrome and Firefox. In Chrome, it seems to work nearly perfectly, although it does not support the sound effects Brown originally implemented in the game (yet). In Firefox, the game is playable, but the introduction renders slightly differently.

The game is still at its original VC&G address, http://www.vintagecomputing.com/madmaze/, so give it a shot and see what you think. Feel free to leave feedback in the comments here, and I will show them to Brandt, who may be able to do more bug fixes in the future.


See Also:

Bringing Prodigy Back From The Dead: The Prodigy Restoration Project (2014)
MadMaze-II Now Hosted on Vintagecomputing.com (2013)
Prodigy Lives! Play MadMaze On the Web (2006)



10 Responses to “Classic Prodigy Game Recreation MadMaze-II Updated to Support Chrome and Firefox”

  1. Geoff V. Says:

    Fantatic!

  2. Trilkhai Says:

    I was having a blast until I hit the area beyond the giant trees ("mmSeg5.htm") — the png files there are throwing 404s. :-(

  3. Benj Edwards Says:

    Thanks for the feedback. Two other people have hit that problem as well — I think it has to do with the copy protection scheme Brown put into the code. He told me how to avoid it, but the instructions aren't quite working — may have to do with vagaries between web servers. We're looking at the code now to figure out how to get around it.

  4. Ant Says:

    Wow, flashbacks from my Prodigy DOS days! I never got far though and still can't get far today. :P

  5. Shubs Says:

    Piping in that I ran into the same problem Trilkhai described, and am stopped when exiting the grove of giants in the first level.

    Otherwise, this was exciting to hear about. Many thanks to mister Brandt. =)

  6. Benj Edwards Says:

    Right now, Brandt is working on a fix for the problem. He is trying to modernize the script overall. I will post an update when everything is fixed.

  7. Shubs Says:

    Do Patreon contributions support this kind of work, or was this a one-off labor of love from someone not affiliated with the site?

    Basically wondering if there's any way to express thanks for this.

  8. Benj Edwards Says:

    Brandt Horrocks is volunteering his time to work on MadMaze-II, but in a broad sense, yes, Patreon contributions help everything I do, including hosting MadMaze-II, running this blog, and working on the Prodigy Restoration Project (Shortcut to the info: http://www.prodigy88.com).

    I will be very grateful for any support you can provide.

    http://www.patreon.com/benjedwards

  9. Brandt Horrocks Says:

    Hey all,

    I've been working on the upgrade. This kind of web app would normally be pretty straight forward, but let me tell you, Russell's code has been a doozy to restore.

    I do have levels past the great forest working. Apparently, the mmSeg1 - mmSeg5 levels are all fake ones intended to throw off a hacker. I believe the whole game is working now, albeit, I need people to test the heck out of it. It is a fairly long game and split into three "levels". I have not yet tested whether or not transitioning from levelOne to leveTwo works. There isn't a good way to test if because the entry mechanism is a string of nonsense that goes through a few methods turning it into another string of nonsense that is a folder the site looks in.

    I don't believe the latest update is on the public page, but we can keep you updated.

  10. Shubs Says:

    Well, I know what I'll be doing tonight. =) It's pretty easy for me to test this game out since I already have it completely mapped out with puzzle solutions documented in old graph paper notebooks, hah.

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