Archive for the 'Retrogaming' Category

[ Retro Scan of the Week ] Zork

Monday, May 18th, 2015

Personal Software Infocom Zork advertisement - 1981A scene from "Zork: Brick Collector"

This is it, folks: an early ad (maybe the first) for the original commercial release of Zork, the famous Infocom text adventure, published by Personal Software ca. 1980 for the TRS-80 Model I and III home computers.

(This site has some wonderful background history on this release.)

I love the artwork featured in this ad. It is excised from the full cover art for the Personal Software version, which captures a great deal of the majesty and wonder of the seminal adventure title — plus a hefty dose of out-of-place machismo.

The mere mention of Zork takes me back to the mid-1980s when my older brother delved into the Great Underground Empire with the aid of photocopied maps and worn out InvisiClues on our family's Atari 800. Warm, fuzzy memories. Of course, by then, Infocom published the title directly.

[ From Byte, February 1981, p.31]

Discussion Topic of the Week: What's your favorite text adventure game of all time? (Modern ones count.)

[ Retro Scan of the Week ] Game Boy Lemmings

Monday, May 4th, 2015

Psygnosis Ocean Lemmings for Game Boy advertisement - 1993Biggest Lemming I Ever Seen

My brother received the IBM PC port of Lemmings as a gift (probably for Christmas) in the early 1990s. It made a distinct impression in my young mind, with its vivid VGA graphics, a playful MIDI soundtrack, and charismatic little creatures that you could bid to do your every whim.

I have never played the Game Boy version, but this ad caught my eye.

When I wrote a feature about the most ported games of all time for 1UP.com back in 2007, Lemmings featured prominently with ports to 28 systems up to that point in time. What can I say — Lemmings is a classic.

[ From Electronic Gaming Monthly, November 1993, p.48]

Discussion Topic of the Week: What's the best Lemmings-like or Lemmings clone game? (Other than Lemmings, of course — The Humans and Baldies come to mind.)

[ Retro Scan of the Week ] Blip: Marvel's Video Game Magazine

Monday, April 20th, 2015

Marvel Blip The Video Games Magazine Debut Issue #1 Comic Book Cover Matthew Laborteaux - February 1983Marvel should turn this into a movie

In 1983, comic book giant Marvel experimented with publishing a video game magazine called Blip. Here is the cover of the premiere issue, which features Little House on the Prairie star Matthew Laborteaux.

Wikipedia says this about Laborteaux, who was apparently a dedicated video game fan:

Laborteaux is a skilled video game player. In October 1981 he finished in tenth place for Centipede at the Atari, Inc. world championships, and in April 1982 became the United States Pac-Man champion at a People-sponsored tournament, with a score of 1,200,000.

Celebrities are people too.

Regarding the magazine itself: Blip retained the size, shape, weight, and thickness of a typical 1980s Marvel comic book. It was even printed on the same type of paper, likely using the same presses Marvel used for its superhero books at the time.

I haven't thumbed through this magazine in years — it's currently in storage — but I remember being sadly underwhelmed by its content when I bought this copy off eBay about a decade ago. I recall thinking that the printing technology did not reproduce photos very well, which did not lend itself to splashy, colorful video game ads or screenshots. Perhaps partly because of this, the mag only lasted seven issues.

The Internet Archive currently hosts scans of all seven issues of Blip.

[ From Blip, February 1983, cover]

Discussion Topic of the Week: Have you ever read any comics (strips or books) based on video games? What are your favorites?

[ Retro Scan of the Week ] MicroProse Gunship

Monday, April 6th, 2015

MicroProse Gunship Commodore 64 advertisement  - Compute's Gazette - 1988The Ultimate Helicopter Eclipse Simulator

[ From Compute's Gazette for Commodore, December 1988, p.7 ]

Discussion Topic of the Week: Other than Civilization, what is the best MicroProse title of the 1980s and 1990s?

[ Fuzzy Memory ] Amstrad CPC Adventure Game

Tuesday, March 24th, 2015

Fuzzy MemoryEvery once and a while, I receive emails from people looking for a certain game, electronic toy, or computer from their distant past. I then pass it on to intrepid VC&G readers to crack the case.

The Clues

Marko writes:

I need help identifying adventure game for Amstrad CPC. I remember playing the game in the late 80′s (possibly '88 - '89, but the game itself could be older). I didn’t play it much though, possibly due to difficulty, but I do remember that I liked "mystery" feeling about the game.

Now for what I remember (and hopefully all this is correct). It is a text based (possibly had list of options / actions to select) and the story revolves around a group of people (possibly family?) being shipwrecked / having an accident at sea due to a storm. The game begins with telling the story about the incident. Now this is the part that I could be wrong about, but I think the player is tasked with either finding the people that were on the ship or finding about their history. Again, it is possible that that group of people is a family and possibly player’s ancestors.

In terms of graphics, game had black background, and I remember a lot of red colour / shades of red being used for drawings. At the beginning of the game, when the story is being told, I remember a picture of the ship which was drawn in red pen / outline.

This is all I can remember, I know its not much, and hopefully most of the facts above are correct - my memory of this game is very very hazy.

If your readers could possibly help with identifying the game in question, I would be really grateful - would love to try it again in an emulator.

Kind regards,
Marko

The Search Begins

It's up to you to find the object of Marko's fuzzy memory. Post any thoughts or suggestions in the comments section below. Marko will be monitoring the comments, so if you need to clarify something with him, ask away. Good luck!

Have a memory of a computer, video game, computer software, or electronic toy you need help identifying? Send me an email describing your memories in detail. Hopefully, the collective genius of the VC&G readership can help solve your mystery.

[ Retro Scan of the Week ] HI-RES ADVENTURE #4: Ulysses and the Golden Fleece

Monday, March 23rd, 2015

Sierra On-Line Systems Ulysses and the Golden Fleece HI-RES ADVENTURE #4 Adventure Game Apple II Atari 800 advertisement  - Compute - June 1982HI-RES ADVENTURE #4

[ From Compute!, June 1982, p.15 ]

Discussion Topic of the Week: What's your favorite static-screen graphical adventure game of all time?

[ Retro Scan of the Week ] Tandy Memorex VIS

Monday, March 9th, 2015

Tandy Memorex Video Information System VIS - Tiger Electronics Catalog - 1995CD-ROM ON YOUR MOTHER LOVIN' TV!!

Back in 2009, I made a list of the worst video game systems of all time for PC World, and the Tandy Memorex Video Information System (1992) was #2 on the list.

Six years later, I am not fond of dishing out bad vibes toward any game console. But the VIS was indeed an underwhelming commercial product.

And honestly, calling the VIS a video game console is a stretch. As more of a multimedia appliance than a straight up "video game system," its lineage lay half-way between game machine and general purpose PC. Its designers intended it to run educational software as frequently as games.

For fans of odd an interesting systems, the VIS definitely stands out. Under the hood, it sported a modified PC architecture based on an Intel 286 CPU and a custom embedded version of Windows called "Modular Windows." In addition, the VIS allowed storing data on removable memory cards that plugged into the front of the console (a feature that, in game consoles, arrived second only to the Neo Geo, I believe).

Of course, ever since I saw this section of a 1995 Tiger Software catalog (Tiger had apparently bought up a clearance stock of the machines — see also this scan of the Jaguar CD in a Tiger catalog), I wanted a VIS regardless of its faults. While I have used them before — including some in-store demos at Radio Shack — I still do not have one in my collection.

[ From Tiger Software CD-ROM Buyer's Guide - Vol. V Issue 6, 1995, p.56 ]

Discussion Topic of the Week: Did you own any CD-based game consoles from the multimedia console era? (i.e. CD-i, VIS, 3DO, CDTV, Jaguar CD)

[ Retro Scan of the Week ] Playing the Atari 800

Monday, March 2nd, 2015

Jeremy playing Slime on Atari 800 in his room - personal family photo polaroid - January 14 1983My brother Jeremy playing Slime on the Atari 800 in his room, Jan 14 1983

[ From Personal family Polaroid print - January 14, 1983 ]

Discussion Topic of the Week: When you were a kid, did your parents let you have a computer in your bedroom?

Steve Bristow (1949-2015)

Tuesday, February 24th, 2015

Steve Bristow in Memoirum[The following news comes to us via video game historian Mary Goldberg, who has allowed VC&G to republish his Facebook announcement here so more people can see it. –Benj]

It is with a sad heart that we announce the passing of Atari legend and friend Stephen D. ("Steve") Bristow, who died this past Sunday, February 22, 2015 at the age of 65 following a short illness.

Bristow was one of the originals, helping Nolan Bushnell out during the development of the world's first commercial arcade game, Computer Space, while an intern at Ampex.

He then moved to Nutting Associates, the publisher of Computer Space, as an intern. At Nutting, he soon took over for Nolan Bushnell when Bushnell and business partner Ted Dabney left to form Atari.

In the early 1970s, Bristow joined up once again with Bushnell at Atari for a short while before being tapped to form secret Atari subsidiary Kee Games with Joe and Patricia Keenan. There, he lead the creation of several groundbreaking arcade games such as the full-color multiplayer Indy 800 and the seminal game Tank.

Bristow occupied many positions at Atari throughout the 1970s an 80s. Upon the merger between Kee Games and Atari, he oversaw Atari's Coin Engineering as well as later projects like the Electronic Board Game Division. He later became Plant Manager of Pinball Production at Atari before moving to VP Engineering, Consumer and Home Computer Division, then VP Engineering of Atari's Consumer Game Division in the early 1980s.

From there, Bristow moved to VP Advanced Technology, then VP Engineering, AtariTel Division (which produced telephone products). Then finally, he joined Atari's Engineering Computer Division as VP and became an Atari Fellow before leaving Atari all together in February 1984.

Bristow continued with an impressive electrical engineering career afterword, but it's his time and accomplishments at Atari (and all the fun he brought us) that are the reason we're all here. He will be sorely missed.

[ Retro Scan of the Week ] Mega Man 8

Monday, February 16th, 2015

Capcom Mega Man 8 Sega Saturn advertisement - GamePro February 1997You are getting sleeeeepy

Mega Man 8 remains notable in my mind for its resistance to polygonal 3D graphics at a time when the media perceived that as a requirement for sales success (in the PlayStation-dominated console era). I remember renting it and being impressed by its fluidity and gameplay, although it was too difficult and frustrating for me to play for more than ten minutes in a sitting.

But then again, all the side-scrolling Mega Man games have been that way for me. I'm still partial to Mega Man 2, 3, and X, though.

[ From GamePro - February 1997, p.115 ]

Discussion Topic of the Week: What's your favorite entry in the main-line Mega Man (1-10) series?