Archive for the 'Design' Category
Buying Real Copies of Wii Virtual Console Games…Ouch!
Wednesday, January 30th, 2008
[ This is JJ Hendricks' first contribution to VC&G. He is the author of the Video Game Price Charts Blog, which analyzes and charts video game prices. Additional contributions and layout by Benj. ]
Since the Nintendo Wii's release in November 2006, the Virtual Console service has been one of its most popular features. Yet almost instantly after its launch, people began complaining about how much VC games cost. The most common argument against the VC pricing scheme (aside from the illegal emulator option) is the presumed "low price" of the original games if you bought them used. But how much would it really cost to buy physical copies of all the Virtual Console games? Is Nintendo's retro service a good deal, or are you getting ripped off?
By analyzing the current market prices of every game offered on the Virtual Console service, I've come up with an answer. In the charts below, you'll find an exhaustive price breakdown that compares the current market value of real cartridges to the cost of their VC counterparts. The prices for the cartridges themselves were determined by using the daily updated prices at VideoGamePriceCharts.com from January 24th, 2008, which, in turn, are taken from multiple sources, including recent eBay auction results, Amazon.com, and Half.com. All prices are in US Dollars.
[ Continue reading Buying Real Copies of Wii Virtual Console Games…Ouch! » ]
[ Retro Scan of the Week ] The Voice — Odyssey 2 Speech Synthesizer
Monday, November 5th, 2007I acquired this slick brochure promoting "The Voice" some years ago when I bought a nice collection of Odyssey 2 stuff. The Voice add-on unit apparently added speech synthesizer capabilities (and enhanced sound effects, according to the flier) to Magnavox's Odyssey 2 console. I don't own a "The Voice," but I've always wanted one. They're very rare, so if anybody has one they don't want anymore, let me know.
Did anyone out there have one of these units?
If you use this image on your site, please support "Retro Scan of the Week" by giving us obvious credit for the original scan and entry. Thanks.
Embarrassing Moments in Game Design: Spawn Respawn
Sunday, October 21st, 2007In this excerpt from the first level of Spawn for the SNES, we watch as Spawn's mere presence compels the limitless forces of evil to repeatedly hurl themselves off the top of a skyscraper.
I left this game on for a few hours recently while I did my laundry. By the time I got back, I was morally responsible for the deaths of thousands of pipe-wielding street thugs. And somehow, I didn't feel bad about it — there's always more where that came from.
[ VC&G Interview ] Brian Parker on RetroZone and the PowerPak NES Flash Cart
Tuesday, August 7th, 2007
Brian Parker, a resident of Redwood City, CA, has run RetroZone full time for three years. His company is well known in the retrogaming community for its sales of original console controllers — like NES, SNES, and Genesis control pads — modified to work with the USB ports found on modern computers. In 2005, I reviewed one of his USB NES controller products and found it to be excellent (I still use it regularly, in fact). But it was with the new PowerPak NES flash cartridge in mind that I interviewed Brian via email last month.
Also an avid cyclist, Brian gave me a picture of him competitively riding a racing bicycle, the only known picture of him in existence. Ok, I'm kidding — but it is him.
Thanks for the interview, Brian.
[ Update (11/02/2007): Click Here to read our review of the RetroZone PowerPak flash cart. ]
[ Continue reading [ VC&G Interview ] Brian Parker on RetroZone and the PowerPak NES Flash Cart » ]
The History of Civilization now on Gamasutra
Wednesday, July 18th, 2007Earlier this year, I spent a few months getting into everything Civilization for an in-depth look at the history of Sid Meier's classic. The result of that work is now up on Gamasutra as "The History of Civilization." It also includes (at the end of the article) the transcript of a lengthy telephone interview I conducted with Sid Meier on the topic.
I'd like to extend special thanks to Sid Meier, Bruce C. Shelley, and Troy S. Goodfellow for their indispensable help in putting the piece together. I hope you enjoy reading it.
[ Retro Scan of the Week ] Biofeedback Game Interface
Monday, July 16th, 2007[ Retro Scan of the Week ] Dubious Joystick Enhancements
Monday, May 21st, 2007
Another add-on, the EASI-GRIP, turns your Colecovision controller into a flight-stick style joystick. You know, for all those incredible Colecovision flight simulators out there. They were almost there with that one, but they had to put the obnoxious finger grooves on it.
The third add-on is not as useless as the first two — glue a giant "Sorry" game piece to top of the abysmal Intellivision controller, and you've got something way better than the original. But pictured next to it is the QUIK-FIRE, a flaky-looking button attachment for the same controller which probably broke in the first hour of play time. I find it hard to believe that adding any more pieces of plastic to a controller can allow you to press the buttons faster.
If you use this image on your site, please support "Retro Scan of the Week" by giving us obvious credit for the original scan and entry. Thanks.
[ Retro Scan of the Week ] Humble Beginnings
Monday, May 14th, 2007Benj’s Steve Wozniak Interview on Gamasutra
Friday, May 4th, 2007
Back in February, I conducted a nice interview with Steve Wozniak ("Woz"), co-founder of Apple Computer, that mostly focused on video and computer games. The piece is now on Gamasutra for all to read. Woz talks about how the Apple II design was inspired by video games, his love of Tetris, Steve Jobs as a gamer, and more.
You might remember that I previously did a Ralph Baer interview for Gamasutra. This Woz interview is only the latest in a series. There are more to come, so stay tuned.





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