Archive for the 'Hacks & Projects' Category

Super Mario Bros. Crossover

Saturday, May 1st, 2010

Super Mario Bros. Crossover Title Screen

Super Mario Bros. Crossover is, in my opinion, the only Flash game worth playing. The Internet-keen amongst you may have run across this already on other blogs, but I thought it was worth repeating here.

In SMBC, author Jay Pavlina masterfully recreates Super Mario Bros. in Flash with a surprising bonus: five additional playable characters pulled straight from iconic NES games. There’s Link from The Legend of Zelda, Samus from Metroid, Mega Man from his self-titled game, Simon Belmont from Castlevania, and Bill R. from Contra.

Each character retains certain abilities from his respective game, and the SMB power-ups provide each with character-appropriate upgrades. It’s an exhilarating feeling to destroy every brick you can find with Bill R’s spread shot, or to blow up goombas by laying bombs with Samus. If you’ve ever wanted to gun down Bowser, here’s your chance.

I don’t want to spoil all the surprises. Play the game and find out more.

SNES PowerPak Materializes

Thursday, November 12th, 2009

RetroZone SNES PowerPak

Remember the PowerPak — that wondrous device from RetroZone that allowed you to cram every NES game ever made into one cartridge? Well, two years later, RetroZone has released its follow-up, the SNES PowerPak for the Super NES.

Well, they’ve kinda released it. Sales appear to temporarily be on hold in order to “investigate system compatibility,” according to the RetroZone website.

RetroZone Temporarily UnavailableFor those unfamiliar with the original PowerPak concept, the SNES PowerPak allows one to copy SNES ROM files onto a compact flash card, place the card into the SNES PowerPak cartridge, and then play those games on a real Super NES unit. It supports multiple games through on-screen menu selection.

More Info to Come

When I stumbled across the new SNES PowerPak today, I initially felt like jealously hoarding the knowledge so I’ll have less competitors when I try to get my hands on one of these magical devices.

But then I realized that I have a responsibility to let you guys know about this, since so few sites out there cover the world of Nintendo hacking and modding — and especially since the proprietor of RetroZone doesn’t make much effort to get the word out.

Whenever I get one, I’ll write a review for VC&G. Until then, you can drool over it like me at the RetroZone site.

Inside the Nintendo Famicom

Thursday, August 7th, 2008

Inside the Nintendo Famicom - Benj Edwards

25 years ago, Nintendo entered the home video game system arena with the release of the Family Computer (Famicom) in Japan. You may know the console as the Nintendo Entertainment System, which sold 61.9 million units worldwide in its various forms.

In honor of its anniversary, I took apart an original Famicom and its accessories (including an original Famicom Disk System) while documenting the process on my trusty workbench. You can see the result as a slideshow on PC World.

I had this piece ready to go before July 15th (the actual anniversary date), but it got pre-empted by E3 coverage. I hope you enjoy it, even if it is a tad late.

(If you liked this slideshow, you might also like my previous PC World teardowns of the IBM Model M Keyboard, Apple IIc, and the TRS-80 Model 100.)

Fashion Model Seeks Freelance ROM Hacker

Thursday, May 22nd, 2008

Cory Holtz - Legendary Wings

Before we go any further, I must clarify that I am not making this up.

I recently received an interesting message on Myspace from one Cory Holtz, a male actor and model. His question dealt with Legendary Wings. Specifically, he’s looking for someone to hack the game for him:

Hello Vintage,

I am so happy to see that hacking is at it’s best with you guy. I am looking to hire someone for a freelance gig to hack and edit one of my favorite childhood NES games “Legendary Wings”. It’s a vertical shooting game and should be fairly easy to program. I’m just a pro at the game and would love a more difficult version, more guns, and extra levels. Please let me know if you would be interested with this freelance gig.

Can’t wait to hear from you!
Best,
Cory Holtz

[ Continue reading Fashion Model Seeks Freelance ROM Hacker » ]

Benj’s Epic GDC 2008 Adventure Slideshow

Wednesday, February 27th, 2008

Benj's GDC 2008 AdventureAnd I mean epic. Last week, I crossed the country to attend Game Developers Conference 2008 in San Francisco, California. Below, you’ll find a detailed report on my travels, replete with in-depth photos, each accompanied by both honest and sometimes facetious commentary. But be warned: it’s going to be a long trip. If there be any lilly-livered scallywags amongst ye who fear the voyage, turn back now, or forever will ye be scarred by me words.

[ Continue reading Benj’s Epic GDC 2008 Adventure Slideshow » ]

[ VC&G Review ] PowerPak NES Flash Cartridge

Thursday, November 1st, 2007

NES PowerPak Flash CartridgeIt’s 1987. Your ravenous love for Nintendo’s new console leads you to rent every new game released for the system, craving the joy of each new experience. One day, a stranger walks up to you on the street and offers you a device that lets you play nearly all the NES games ever released (or ever will be released) around the world on a single magic cartridge. What do you say?

Twenty years ago, such a contraption would have seemed laughably impossible. But that same mind-blowing scenario (minus the mysterious stranger) has become a reality in 2007 with RetroZone’s PowerPak NES flash cartridge. Brian Parker, the man behind RetroZone and the PowerPak, put forth a monumental effort to bring this technically challenging dream product to market.

Nintendo Entertainment SystemThe PowerPak retains the familiar form factor of classic licensed NES cartridges, albeit rendered in a translucent orange plastic. Cut from top edge of each PowerPak is a notch through which a standard compact flash (CF) card may be conveniently inserted or removed. Turn on a NES with the PowerPak cart inside, and you’ll see an on-screen menu that lists all the games on the CF card. Pick one from the list, you’ll be playing the game as if you had the game’s original cartridge in the console.

With a flash “multicart” like the PowerPak, NES users no longer need to switch cartridges between games, except for the few games that the PowerPak doesn’t support (see below). Legal vagaries be damned: as an owner of over 250 NES cartridges, I find the convenience of this feature worth the price of the PowerPak alone.

[ Continue reading [ VC&G Review ] PowerPak NES Flash Cartridge » ]

The PowerPak NES Flash Cartridge

Tuesday, August 7th, 2007

NES PowerPak Flash CartridgeFor a Nintendo Entertainment System fan, it’s a once-impossible dream finally come true: a thousand games at your fingertips in a real NES console. RetroZone has done it first with the PowerPak, a new NES flash cartridge. With the PowerPak, you can fit every NES game ever made, around the world, onto one cartridge. Dumped ROM images of the games are copied to a compact flash card, which slides into the PowerPak unit itself. Turn on the NES with the PowerPak cart inserted, and you’ll see an on-screen menu that lists all the games on the cart. Pick one from the list, you’ll be playing the game as if you had the game’s original cartridge in the console. With a flash multicart like the PowerPak, NES users no longer need to switch cartridges between games. As an owner of over 250 NES games, I personally have been looking for a product like this for a long time.

Perhaps even more exciting is the PowerPak’s potential to jumpstart homebrew development in the NES community. Unlike the Atari 2600, Nintendo’s most famous console is woefully lacking amateur home-programmed software. RetroZone is out to change that with their new PowerPak products, which significantly lower the barriers to entry in developing games for play on a real NES unit.

[ Continue reading The PowerPak NES Flash Cartridge » ]

[ VC&G Interview ] Brian Parker on RetroZone and the PowerPak NES Flash Cart

Tuesday, August 7th, 2007

Brian Parker of RetroZone Riding a BicycleBrian Parker, a resident of Redwood City, CA, has run RetroZone full time for three years. His company is well known in the retrogaming community for its sales of original console controllers — like NES, SNES, and Genesis control pads — modified to work with the USB ports found on modern computers. In 2005, I reviewed one of his USB NES controller products and found it to be excellent (I still use it regularly, in fact). But it was with the new PowerPak NES flash cartridge in mind that I interviewed Brian via email last month.

Also an avid cyclist, Brian gave me a picture of him competitively riding a racing bicycle, the only known picture of him in existence. Ok, I’m kidding — but it is him.

Thanks for the interview, Brian.

[ Update (11/02/2007): Click Here to read our review of the RetroZone PowerPak flash cart. ]

[ Continue reading [ VC&G Interview ] Brian Parker on RetroZone and the PowerPak NES Flash Cart » ]

Why Super Nintendos Lose Their Color: Plastic Discoloration in Classic Machines

Friday, January 12th, 2007

Discolored SNES

Sure, consoles age and get dirty. Heck, I remember a suspicious incident involving my Super Nintendo (SNES) console and a can of Coca-Cola in the early ’90s that left my SNES looking more like a moldy loaf of bread than a video game system. But around five years ago, I noticed that my SNES console was aging particularly badly. I cleaned off all the remnants of fossilized Coke residue from the chassis with a wet washcloth, but the “moldy bread” look still remained. The top half of the console’s plastic body retained a uniformly nasty yellow-brown hue, while the bottom half flaunted its showroom shine — that native SNES gray that we all know and love. I soon realized that a much deeper mechanism was responsible for the aesthetic disfigurement of my beloved SNES than mere dirt and sugar.

To further complicate matters, I have another SNES unit that was obviously produced more recently than my original one, and that console shows no sign of aging whatsoever. Comparing the units and the way different parts of them had discolored led me to believe that there is something different about the two batches of plastics — the one for the top half of the SNES chassis and the one for the bottom, or the plastic for the old unit and plastic for the new — that made them age differently over time.

Immediately below are two photos I took of my actual SNES units. Notice the difference between the colors of the top and bottom halves of the plastic chassis on the older unit, and also how the newer unit shows no sign of discoloration at all.

Discolored SNESMy first SNES console (right) exhibits discoloration on the top half only.
The newer unit on the left, however, looks as good as new.

Discolored SNESThe top half and bottom half of my first SNES console, disassembled.
Notice that the underside is yellowed with the same uniformity as the top.

[ Continue reading Why Super Nintendos Lose Their Color: Plastic Discoloration in Classic Machines » ]

Hacksterpiece Theatre: Luigi vs. Mario (Mario Adventure 2)

Thursday, December 14th, 2006

VC&G's Hacksterpiece Theatre[ Hacksterpiece Theatre is a regular column devoted to fun, odd, and interesting retro game hacks. ]

Ever since DahrkDaiz released Mario Adventure over two years ago, fans of the NES hack masterpiece have been ravenously hungry for a sequel. After my coverage of Mario Adventure earlier this year brought the hack back into the public eye, DD and I planned a full-scale release of Mario Adventure 2 on VC&G when it was complete. He sent me a demo version back in March, and as much as I wanted to show it off, I decided to hold off until DD completed the project. Unfortunately, that hold became indefinite as DahrkDaiz abandoned work on Mario Adventure 2 over six months ago and has since moved on to other things. It seemed that the sequel that everyone was waiting for would never see the light of day.

Luigi vs. Mario Title ScreenFast forward to this month: fans of his work have been so persistent in pestering Mr. Daiz about when Mario Adventure 2 would come out that he finally publicly released the incomplete version last week on Acmlm’s Board. Now that the cat’s out of the bag, I guess it’s safe to take a look at DahrkDaiz’s masterful, but incomplete sequel to the beloved Mario Adventure.

But wait a minute: Where did all this “Luigi vs. Mario” business come from?

Identity Crisis

Luigi vs. Mario Panda SuitSome of you may be confused by the names I’m throwing around here. The hack featured in this article started out as “Luigi vs. Mario,” but at some point DahrkDaiz decided to use it as the basis of Mario Adventure 2 (likely after seeing the incredible explosion of popularity caused by VC&G’s article on Mario Adventure). From that point on, the hack had an instant identity crisis, because the main concept of Luigi vs. Mario was to have two complete games in parallel — a quest for Mario, and a separate quest for Luigi. That plot wasn’t necessarily appropriate for a sequel to Mario Adventure, so DahrkDaiz began to change various aspects of Luigi vs. Mario to fit its new Mario Adventure 2 title. Luigi vs. Mario is an incredible feat of programming with tons of new features, and ironically, it might have been the incredible depth and ambition of those very features — and the confusion that resulted when he tried to force Luigi vs. Mario into the mold of Mario Adventure 2 — that made DahrkDaiz abandon it earlier this year.

Panda Suit, Anyone?

Luigi vs. Mario Mouser SuitThere are so many incredible new features, power-ups, levels, and elements in Luigi vs. Mario that I’m not quite sure where to begin. Personal highlights for me include the new Mouser and Panda suits. With the Mouser suit, you can throw Bob-ombs, ala Mouser in Super Mario Bros. 2, and with the Panda suit, you can walk upside down on the ceiling in some areas! It’s really absolutely stunning what DahrkDaiz has managed to cram into this hack. Due to the incredible complexity and depth of this hack’s new changes and addition, the game is probably best explained by the author himself. At the bottom of this article, I’ve reproduced the manual that DahrkDaiz created in HTML for Mario Adventure 2 / Luigi vs. Mario, which he sent me back in March 2006. I’ve edited it some and cleaned it up a lot, but otherwise the text remains all his. For now, though, you should get the hack and see it for yourself.

[ Continue reading Hacksterpiece Theatre: Luigi vs. Mario (Mario Adventure 2) » ]