MadMaze-II Now Hosted on Vintagecomputing.com

February 19th, 2013 by Benj Edwards

MadMaze-II Title Image

In 2006, I wrote about a version of the classic Prodigy game MadMaze that had been adapted for the web by Russell D. Brown, an electronics engineer based in Rome, New York.

Just today, a commenter on that original post (thanks Joshua) let me know that Russell Brown passed away last year on July 1st. That means his implementation of MadMaze-II is now offline.

(Please note that the original author of MadMaze, Greg Costikyan, is still alive and kicking as far as I know.)

Luckily for all of us, I asked Russel Brown back in 2011 to share his MadMaze-II code with me in case his version of the game ever went down. He complied, and I have just now set up a fresh copy of his adaptation on this web server at the following address: http://www.vintagecomputing.com/madmaze/.

The game still requires Internet Explorer 5 or up, and it seems to work in IE 9 for me. Brown programmed the game in such a way that obfuscated its function to prevent cheating (he even incorporated a copy protection scheme), so at the moment I have no idea how to successfully modify it if players find any bugs. But if you encounter any problems, please feel free to let me know, and I'll have a look.

Have fun in the maze. And may Russell Brown rest in peace.

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Prodigy 20 Years Ago Today

December 25th, 2012 by Benj Edwards

The Main page of Prodigy on December 25 1992 by Benj EdwardsAn angle-corrected close-up view of Prodigy's front page on Christmas 1992.

Twenty years ago today, I awoke with anticipation and ran downstairs. It was Christmas morning, and I could hardly wait to open my presents.

One of those presents turned out to be a connection kit to Prodigy online service, which I had been begging my father to buy for most of the year. 1992 was the year I jumped head-first into computer telecommunications by calling local BBSes. I became fascinated with modems and wanted to explore their every possible application.

That Christmas morning, my dad was on hand to document my first experiences with Prodigy using the family Sony Camcorder. I have captured various stills from that video, and I am posting them here to share a small slice of the Prodigy experience in 1992.

Unfortunately, my computer at the time, the IBM PS/2 Model 25 (which my dad purchased new circa 1987 and later became a hand-me-down to me), came equipped with a monochrome monitor. So the glory of Prodigy Christmas 1992 in color is sadly now lost to history (well, unless someone else out there can find some color screenshots of Prodigy on Christmas 1992).

[ Continue reading Prodigy 20 Years Ago Today » ]

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Prodigy Lives! Play MadMaze On the Web

August 4th, 2006 by Benj Edwards

Prodigy Login ScreenWhen I was but a wee lad, I begged my father to sign me up for Prodigy. I loved BBSes and wanted to try Prodigy so badly. On Christmas 1992, I finally got my wish: an orange cardboard box emblazoned with a blue star appeared under the Christmas tree. One hour (and one father's credit card charge) later, I was online. Overall, I was mostly underwhelmed with the service and my subscription didn't last long, but there was one thing I really liked about it: the games.

Madmaze Title ScreenMany of you probably know of Prodigy, a pre-"popular Internet" era commercial dial-up online service that utilized copious amounts of NAPLPS graphics in its client interface. And one of the best applications of this rarely used, bandwidth- friendly graphics protocol was Eric Goldberg and Greg Costikyan's very popular Prodigy adventure game, MadMaze.

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