Archive for the 'Internet History' Category

Reverse Engineering Prodigy, Part 2

Friday, December 17th, 2021

Prodigy Online Service Logo

[ Phillip Heller is a member of the Prodigy Preservation Project. Here, he writes about his progress since Part 1 in January. –Benj ]

Reverse engineering Prodigy is not without challenges. Though the patent describes the communications protocol and the TBOL language well, it lacks detail of the application protocols – that is, the communications between the Reception System and the server-side applications like Logon, Enrollment, Messaging, and so on.

The progress made last time was to implement the communications protocols and to get the reception system to think it was connecting to the server. Now, we need to move beyond that.

After several months on other projects, I’ve freed up some time, made some significant progress, including successful Reception System login, which I’ll detail below.

[ Continue reading Reverse Engineering Prodigy, Part 2 » ]

HP 95LX Games From CompuServe in the 1990s

Tuesday, July 27th, 2021

HP 95LX

In the mid-1990s, my dad gave me a Hewlett Packard HP 95LX he bought from a friend and never used. The HP 95LX (1991) is a really cool handheld PC that runs DOS from ROM.

While looking for 95LX software around 1997 (according to the file dates, although it’s very possible I grabbed them earlier), I went on CompuServe and downloaded a passel of shareware games, amusements, and utilities that were designed specifically for the HP 95LX. Many of them were programmed by David K. Goodman, and they mostly date from 1991 and 1992.

[ Continue reading HP 95LX Games From CompuServe in the 1990s » ]

Wowzers! 46 More How-To Geek History Articles

Thursday, July 22nd, 2021

The Commodore VIC-20

I joined How-To Geek in February 2020, and I’ve been regularly writing tech history-related features in addition to my usual how-to pieces. At the moment, they’re usually published every Monday or on special anniversaries.

Since my first post and second post detailing my history-related How-To Geek articles, I’ve written 46 more pieces that may be of interest to VC&G readers (bringing the total to 66, I think). Man, I’ve been busy! This is the kind of writing I always wanted to do for Vintage Computing and Gaming if my Patreon had ever been fully funded. Luckily, I’ve got a great thing going at How-To Geek.

I realize this list is almost incomprehensibly long, so I’ll try to break it into categories. I also wanted to have a record of all of them in one place, which will help when referring to them in the future.

[ Continue reading Wowzers! 46 More How-To Geek History Articles » ]

Reverse Engineering Prodigy, Part 1

Friday, January 15th, 2021

Prodigy Online Service Logo

[ Please welcome Phillip Heller, VC&G’s newest contributor, who is a member of the Prodigy Preservation Project. Phillip will post more updates on his progress here in the future. –Benj ]

Beginning in the mid 1980s, there were a number of online “walled gardens”. Among them were CompuServe, Genie, Delphi, Quantum Link (later PC-Link, AOL, etc), and Prodigy. The latter two were interesting in that they relied on specific client software to access the service.

Quantum Link was certainly novel for the fact that it furnished a graphical online experience for the Commodore 64, and Prodigy was novel for its use of the NAPLPS graphics standard, client-side P-Code virtual-machine, and hierarchical caching. In the early 2000s, some folks nostalgic for Q-Link set out to reverse engineer it, which was a success with Q-Link Reloaded launching sometime in 2005.

It’d be interesting to do a similar thing with Prodigy: To reverse engineer the client and rebuild a mock server with enough functionality to enable those interested to relive another one of the experiences of the early commercial online world. This is the first in a many part series about doing just that.

[ Continue reading Reverse Engineering Prodigy, Part 1 » ]

More How-To Geek History Articles from Benj

Friday, August 14th, 2020

Three "Ancient Files" disks

As I mentioned back in April, I joined up with How-To Geek in February, and I’ve been regularly writing tech history-related features in addition to my usual how-to pieces.

Since that first post, I’ve written many more pieces that may be of interest to VC&G readers. Here’s a list:

Some of my favorites include the Turbo Button piece, in which I discovered the first PC to ever use a turbo button, the Noisy Modem piece, in which I identified the man who invented the onboard modem speaker, and my look at Gopher, wherein I talked to the lead creator of the Gopher protocol. My ode to Windows 2000 is fun too. But heck, they’re all fun reads.

Hope you enjoy reading them! Keep an eye on my How-To Geek author page for more in the future.

Benj Writes History at How-To Geek

Wednesday, April 15th, 2020

Back in February, I landed a full-time job at How-To Geek as a Staff Writer. It’s been a great gig, and I am enjoying helping people with tricky (and sometimes very simple) tech problems.

I’ve written a lot about iPhone, iPad, Mac, Windows 10, and the Nintendo Switch so far, but HTG also lets me do a history feature about once a week. That way I can keep flexing my tech nostalgia muscles. Here are the history pieces I’ve done so far:

Expect much more where that came from, so keep an eye on my How-To Geek page, and you’ll see new ones pop up from time to time.

I hope everybody out there is doing well.  This blog isn’t dead yet — I still plan to post some more Retro Scans some day.

[ Retro Scan ] Benj’s 1992 Christmas List

Monday, December 11th, 2017

Scan of Benj Edwards 1992 Christmas Xmas List 1992Seems like I wanted a computer

My father passed away in 2013, and since then, I have been slowly going through his possessions, including his papers, to take stock of what’s there and put things in order.

Last year, in the back of a tall metal file cabinet, I found a manila folder labelled “Christmas Lists.” Amazingly, it contained many of my handwritten childhood Christmas lists, addressed to both Santa and my parents. It was very touching to find. I had no idea my father had saved them.

Among these papers, I found this gem from 1992 (I pinpointed the date easily because I remember which year I wanted to get a Prodigy client set). I was 11 years old. That was also the first year I started my BBS.

Unlike my richly illustrated Christmas list from 1989, this one is all text. Among items like ‘G.I. Joe guy,’ a giant Hulk figure, and a snare drum, we find gems such as ‘Nintendo Game Genie,’ the aforementioned ‘Prodogy’ (sic), and “#1 gift! A COMPUTER!!!”

(I’m pretty sure the $15 was a joke.)

At the time, I was using a dreadfully slow monochrome IBM PS/2 Model 25 (with an 8086 CPU) to run my new BBS (that my dad had bought new around 1987), so I’m pretty sure that was the main reason I wanted a computer.

I didn’t get a new computer that Christmas. I think my dad bought me my first non-hand-me-down PC around 1994. But I did get a Prodigy connection kit, and you can read more about that in this classic post. And of course, best of all, I was surrounded by my loving, supportive family in a stable home. It was a great Christmas.

I was a lucky kid, and I am very grateful that my family encouraged me to explore what I loved. I plan to do that for my kids as well.

I hope all of you out there have a very Merry Christmas.

[ From Benj’s Christmas List (Vol. 2, Chapter I), 1992 ]

Discussion Topic: Have you ever received a computer for Christmas? Tell us about the first one.

Huge Gallery of Prodigy MadMaze Screenshots Now on Flickr

Friday, April 7th, 2017

MadMaze Screenshot

Just a few minutes ago, I released the first group of images from the Prodigy Preservation Project on Flickr. They’re screenshots from MadMaze, a vintage online game that ran on Prodigy Classic between 1989 and 1999.

Specifically, they’re all the graphics from the Place of Power instances in the game. I believe most, if not all, of the artwork was done by Al Sirois, a Prodigy staff artist. Al Sirois did some of the artwork, but Sirois says that most of it was created by other artists (see comments below). They originated as NAPLPS vector graphics (scalable to any size) and were captured into a raster format for display on the web.

MadMaze Screenshot

Of course, you can play a re-creation of MadMaze yourself on this very server right here. And you can read more about that re-creation (and report bugs you may encounter) here.

If you’d like to support the Prodigy Preservation Project and all of my history work, please consider submitting a pledge on Patreon. Any money I get from Patreon helps a ton toward giving me the extra time to work on history projects like the PPP.

[ Retro Scan ] WorldsAway Mousepad

Thursday, March 9th, 2017

CompuServe Fujitsu Cultural Technologies WorldsAway mousepad scan - 1995Echoes of Ancient Technicolor Greece

Back in 1995, CompuServe and Fujitsu launched a graphical online chat world called WorldsAway. I used it from the very start (at least within a month of the launch, I think), and quickly became enveloped in the beautifully illustrated world and the sense of community it fostered.

I’ve written in-depth about WorldsAway before — both on VC&G in a previous Retro Scan (for its first print ad) and in a “This Old Tech” column on PCWorld back in 2015.

Not long after the WA launch in 1995, Fujitsu held a contest on CompuServe that was simple to enter — you had to send an email or answer a short survey (forgot what it was exactly). Lucky for me, I won the contest, and I received a really cool package of WorldsAway-branded swag. I’ll try to remember everything: a sweatshirt, a pen, a clear acrylic coffee mug, a keychain flashlight, and the mousepad you see here.

The coolest thing about this mousepad is that it shows an illustrated overhead map of the Dreamscape/Kymer/whatever it was called as Fujitsu staff originally designed it. It stayed within its Greco-Roman-inspired theme. When WorldAway launched, only a handful of these locales were accessible — I think it wasn’t until 2000 or so that all of them were actually completed and opened to WA users (although I don’t really remember the Theatre opening up, but I quit in 2001).

Speaking of mousepads, while they were essential in the days of rolling-ball mice (some nice mouse history I wrote here), they are technically optional with today’s optical mice. But I still use one on my desk to provide a uniform surface for my Microsoft optical mouse.

[ From Fujitsu Cultural Technologies WorldsAway Mousepad, 1995 ]

Discussion Topic: Let’s talk about mousepads. When was the last time you used one?

Classic Prodigy Game Recreation MadMaze-II Updated to Support Chrome and Firefox

Wednesday, January 18th, 2017

MadMaze-II Title ImageSince 2013, I’ve been hosting a web-based recreation of the classic Prodigy online service game called “MadMaze” on the VC&G webserver.

(You can read the backstory about that here.)

The only problem with this “modern” version of the game, called MadMaze-II by its late author, Russell Brown, is that it only worked in Internet Explorer. This re-creation was developed in 2001 at a time when Internet Explorer was the browser of choice for many.

Well, thanks to the help of a web developer named Brandt Horrocks, the game now works in Chrome and Firefox. In Chrome, it seems to work nearly perfectly, although it does not support the sound effects Brown originally implemented in the game (yet). In Firefox, the game is playable, but the introduction renders slightly differently.

The game is still at its original VC&G address, https://www.vintagecomputing.com/madmaze/, so give it a shot and see what you think. Feel free to leave feedback in the comments here, and I will show them to Brandt, who may be able to do more bug fixes in the future.


See Also:

Bringing Prodigy Back From The Dead: The Prodigy Restoration Project (2014)
MadMaze-II Now Hosted on Vintagecomputing.com (2013)
Prodigy Lives! Play MadMaze On the Web (2006)