[ Retro Scan of the Week ] A High-Powered Christmas

Monday, December 17th, 2012

High-Powered Greetings Nintendo Power Christmas Ad - 1992Nintendo presents deliver themselves. No Santa required.

[ From Nintendo Power, November 1992, rear cover]

Discussion Topic of the Week: Have you ever received a Nintendo console for Christmas? Tell us about it.

[ Retro Scan of the Week ] Dr. Chaos

Monday, October 29th, 2012

Dr. Chaos for NES Nintendo Ad - 1991That purple monster skipped out mid-treatment and he’s angry!

Happy Halloween from VC&G

[ From Video Games and Computer Entertainment, Jan 1991, p.163 ]

Discussion Topic of the Week: What’s the scariest video or computer game you’ve ever played?

[ Retro Scan of the Week ] Gun.Smoke

Monday, September 24th, 2012

Gun.Smoke Gunsmoke Ad Nintendo Fun Club News - 1988Guns don’t kill people. My grimy hands do.

[ From Nintendo Fun Club News, April-May 1988, p.13 ]

Discussion Topic of the Week: Have you ever fired a gun in real life? Do any video games successfully replicate that experience?

[ Retro Scan of the Week ] Mario Paint Player’s Guide

Monday, September 3rd, 2012

Mario Paint Player's Guide Ad Nintendo Power - 1993Quite frankly, Mario is stunned — just stunned — by that potted plant.

[ From Nintendo Power, July 1993, inside back cover ]

Discussion Topic of the Week: Tell us about your most novel experience with Mario Paint. Did you make any music or animations?

[ Retro Scan of the Week ] King Kong’s Super Game Boy

Monday, August 6th, 2012

Nintendo Super Game Boy King Kong Gorilla Hand Ad - 1994Gaming fun in the palm of your gigantic hand.

For me personally, the Super Game Boy (1994) was one of the most exciting video game peripherals ever released. It liberated Game Boy games from that unit’s blurry, dark screen, opening up a whole new world of gaming to those who preferred gaming on a TV set.

The fact that it also included a remake / extension of Donkey Kong, one of my favorite games of olde, made it a must-buy. I still remember the day I got it — my family drove to a local shopping mall, and I decided to stay in the car playing Donkey Kong on the Game Boy (even though not in color) instead of going inside. I haven’t been that excited about a new game in a long time.

(By the way, I first talked about the Super Game Boy in an early Retro Scan way back in March 2006.)

[ From Nintendo Power, August 1994, back cover ]

Discussion Topic of the Week: When did you first get a Super Game Boy? Did you have any Super Game Boy enhanced games for it?

[ Retro Scan of the Week ] Virtual Boy Vortex

Monday, July 16th, 2012

Nintendo Virtual Boy Promotional Ad from Nintendo Power - 1995Virtual Boy: Eating Mario’s face since 1995. (Artwork © David Julian)

[Update (03/05/2018): The illustrator of this image contacted me via email and asked me to add a copyright credit. His name is David Julian, and you can see more of his work on his personal website.

[ From Nintendo Power, November 1995, back cover ]

Discussion Topic of the Week: Have you ever felt sick while playing a video game in 3D?

[ Retro Scan of the Week ] Broken Tetrisphere Teeth

Monday, July 11th, 2011

Tetrisphere Nintendo 64 Ad - 1997Digital Jawbreaker

I don’t think I’ve ever played Tetrisphere. I’m sure I’ll try it some day. But the game itself is almost beside the point here. Egad on the broken teeth, man. That is my worst nightmare.

Nintendo crafted this ad to be perfectly in line with the prevailing advertising style of the mid-late 1990s. Look back at a game magazine from that time and you’ll see that almost every ad shows someone getting hurt, dismembered, or flagellated in some manner. And if not that, then they were too busy distributing boogers / urine / feces / something gross all over the place to feel left out. The edgy advertising trend started when Sega began purposely assaulting Nintendo’s kiddie image in the early 1990s. And it spread. By 1996, even Mario games were advertised this way. Did you Play it Loud?

I covered this phenomenon to some extent back in my Game Ads A-Go-Go column on GameSetWatch in 2006 (especially “Proof that Video Game Companies Want You to Die“). The 90s were a time of growing pains — a sort of “teenage years” for the medium — when the game industry, gamers, press, and lawmakers alike embarked on an entirely new cultural exploration of mature themes in video games. I’m sure I could write a whole article on the subject, so I’ll stop now and let you count your teeth.

[ From GamePro, May 1997, p.171 ]

Discussion Topic of the Week: What’s your all-time favorite version of Tetris?

Donkey Kong Turns 30 (Time for Oddities)

Monday, July 11th, 2011

Donkey Kong Oddities on Technologizer

Thirty years ago this month, Nintendo released Donkey Kong in the arcade. The title introduced Mario to the world and turned Nintendo of America’s fortunes around.

Since the Mario character first debuted in Donkey Kong, we could just as well be celebrating Mario’s 30th birthday. I’m sure someone will figure that out and write about it soon (if they haven’t already). But folks celebrate Mario endlessly, regardless of anniversary or season, so I think it’s time to focus on his simian rival and the game they first starred in together.

That’s why I put together Donkey Kong Oddities, which celebrates the game in that very Benj way — by finding weird and interesting tidbits of Donkey Kong-related ephemera and compiling them in a graphically-rich slideshow. I hope you enjoy it.

Other Entries in Benj’s Oddities Series:

[ Retro Scan of the Week ] The NES Action Set Family

Monday, November 23rd, 2009

Nintendo Entertainment System NES Action Set Box Family - 1988The Euro-American family in its native habitat.

Just in time for Thanksgiving — and the ritual practice of family togetherness — comes this wonderful vintage photo from the back of the NES Action Set box. In it, we see a four-person white American nuclear family utterly consumed by a game of Super Mario Bros.

This scene looks nice at first glance, but imagine having to play through a whole game with mom and dad hanging off of your shoulders.

“Hey son.”

(Father gets in close, whispering into son’s ear.)

“Want to play some Super Mario Brothers?”

“I’m already playing, Dad.”

(Father squeezes son’s shoulder tighter.)

“My uncle’s name is Mario.”

Nintendo Entertainment System NES Action Set Box Family - 1988

Luckily, the scenario I’ve concocted above appears nowhere on the box. Still, a few amusing things about this photo jump out at me:

  • Mario is gleefully flying to his death.
  • The family apparently owns two copies of Super Mario Bros. because one is on the table, and they’re playing one in the NES.
  • The two kids are both playing a one player game at the same time. Or maybe the older brother (player 1) on the right is screwing up the little brother’s game by hitting pause at random intervals.
  • The mother and the son on the right aren’t looking at the TV set. Actually, I don’t think any of them are.

I’ve included an extra-large scan this time (when you click on the image), so you might be able to turn it into a desktop background.

For more vintage family madness, check out my latest slideshow on Technologizer.

Happy Thanksgiving!

[ From Nintendo Entertainment System Action Set Box (reverse), 1988 ]

Discussion Topic of the Week: Have you ever played a video game with your entire immediate family rapturously engaged in the action on screen?

[ Retro Scan of the Week ] Super Mario World 2

Monday, August 31st, 2009

Super Mario World 2 Ad - SNES - 1996“He goes all over the place (and we don’t mean Number Two.)”

Here’s a classic advertisement for Super Mario World 2 from the “Play it Loud” era. Baby Mario looks quite destructive.

In the mid-1990s, Nintendo tried to downplay its kiddie image and appeal to the “I’m-awesome-because-I-huff-Easy-Cheese” teenage set. The company’s American branch formulated a new “Play it Loud” ad campaign to directly counter aggressive advertising from Sega.

Nintendo’s new marketing theme focused on the stereotypical angsty “attitude” of youth in transition, which, in print, mostly translated to grungy fonts, eye-gougingly garish design, and scatological humor. Surprisingly to some, the campaign actually worked — Nintendo regained the lead in the 16-bit market right as that era was ending.

On another note, Super Mario World 2 is one of the best Super NES games, and definitely one of the most underrated. If you haven’t played it yet, you’re missing out on a platforming masterpiece. Drop everything and get yourself a copy. And don’t forget to play it loud(ly).

[ From GamePro, April 1996 ]

Discussion topic of the week: What’s the most underrated Super NES game?