Archive for the 'Design' Category

[ Retro Scan of the Week ] SNK Neo Geo Pocket Color

Monday, March 1st, 2010

SNK Neo Geo Pocket Color Ad - 2000“Get Pocket Power!”

I scored my first Neo Geo Pocket Color (NGPC) along with Sonic the Hedgehog Pocket Adventure and SNK vs. Capcom: Match of the Millennium for my birthday in 1999. It was an amazing little machine — in my opinion, the only US market competitor that stood a chance against the Game Boy in the long run.

SNK clearly studied Nintendo’s winning handheld strategy and succeeded where previous Game Boy competitors failed by keeping the Neo Geo Pocket Color’s technical specifications minimal and omitting a backlight, allowing for low retail cost and long battery life.

The NGPC even sported an innovative and satisfyingly clicky thumb stick that in some ways surpassed the traditional D-pad in functionality. Still, SNK couldn’t keep up with Nintendo’s first party franchises and voluminous third party support, and the NGPC died on the vine, never to realize its full potential.

Along with the Sega Dreamcast, the NGPG lives on in gamer memory as one of those rare consoles that failed due to commercial reasons alone, not technical ones. The NGPC hardware is currently cheap and plentiful, so if you don’t have one, I highly recommend picking up a unit and a handful of games.

[ From Electronic Gaming Monthly, April 2000, p.122 ]

Discussion Topic of the Week: What are your favorite Neo Geo Pocket Color Games? What game you think was best, over all, for the system?

15 Classic Game Console Design Mistakes

Tuesday, August 11th, 2009

Game Console Mistakes on TechnologizerUp now on Technologizer is my latest VC&G-related freelance work: 15 Classic Game Console Design Mistakes, a non-exhaustive analysis of various hardware and design goofs in video game consoles. In it, I discuss the Intellivision, Sega Saturn, NES, Atari Jaguar, and more.

This latest article is a follow-up of an earlier Technologizer piece I wrote back in June: 15 Classic PC Design Mistakes.

Interestingly, this latest piece is proving to be far more controversial. I suspect it’s because people have had more up-close experiences with video game systems than with semi-obscure computers, and because game consoles inspire quite a bit of unflinching loyalty in the general populace.

I came up with many more flaws than I listed, but I couldn’t keep writing forever. So feel free to share your ideas for game console design flaws either here or over at Technologizer.

[ Retro Scan of the Week ] TurboGrafx-16 Logo

Monday, June 1st, 2009

TurboGrafx-16 Logo - 1989You could eat off of this logo.

This week, I present to you the TurboGrafx-16 logo in relatively high resolution lossless PNG format for all to use and enjoy (click on the image above for the big version). Nice and clean. I’ve always considered this logo to be an exceptional example of good graphic design.

[ From The U.S. TurboGrafx-16 Instruction Manual, circa 1989 ]

Discussion topic of the week: What’s your favorite game system logo of all time?

Game Boy Oddities

Tuesday, April 14th, 2009

Game Boy Oddities on Technologizer

Just up is a new slide show I put together for Technologzier that showcases Game Boy oddities. It’s like a freak show for Nintendo’s venerable handheld, which turns twenty next week. Ever seen a Game Boy peripheral that dispenses laughing gas? How about one that demands tributes of child blood? If not, then mosey on over to Technologizer and take a look.

Inside the Nintendo Game Boy

Tuesday, April 7th, 2009

Inside the Nintendo Game Boy

In honor of the Game Boy’s 20th anniversary this month, I recently dissected an original 1989 model of Nintendo’s famous handheld for PC World. Of course, I took pictures of the process.

This is the sixth entry in my “workbench series” of technology tear-downs for PC World. Here are the others: Nintendo Famicom, Apple IIc, Commodore 64, IBM Model M Keyboard, and TRS-80 Model 100.

I hope you enjoy it.

VC&G Interview: Jerry Lawson, Black Video Game Pioneer

Tuesday, February 24th, 2009

Jerry LawsonIn late 2006, I received a large collection of vintage computer magazines from a friend. For days I sat on my office floor and thumbed through nearly every issue, finding page after page of priceless contemporary information. One day, while rapidly flipping through a 1983 issue of Popular Computing, I encountered a photo that stopped me dead in my tracks.

There I discovered, among a story on a new computer business, a picture of a black man. It might seem crazy, but after reading through hundreds of issues of dozens of publications spanning four decades, it was the first time I had ever seen a photograph of a black professional in a computer magazine. Frankly, it shocked me — not because a black man was there, but because I had never noticed his absence.

That discovery sent my mind spinning with questions, chiefly among them: Why are there so few African-Americans in the electronics industry? Honestly, I didn’t know any black engineers or scientists to ask. I tried to track down the man in the magazine, but all my leads ended up nowhere. I’d have to put the matter aside and wait for another opportunity to address the issue.

[ Continue reading VC&G Interview: Jerry Lawson, Black Video Game Pioneer » ]

[ Retro Scan of the Week ] Kraft Premium Joystick

Monday, December 1st, 2008

Kraft Premium Joystick Ad - 1983Better than sliced cheese.

[ From Popular Computing, November 1983 ]

Discussion topic of the week: What’s the best Apple II or IBM PC compatible joystick you’ve ever used? It was always hard to find a really good one for platforms with analog joystick inputs.

If you use this image on your site, please support “Retro Scan of the Week” by giving us obvious credit for the original scan and entry. Thanks.

[ Retro Scan of the Week ] The Sega Mating Game

Monday, November 3rd, 2008

Sega 32X Ad - EGM 1995(click for full advertisement)

Sega created some pretty edgy advertising in the mid-1990s, so it came as no surprise when they used a risqué visual metaphor to introduce their new 32X add-on for the Genesis. Sadly, the only fruit this unholy union bore was Sega’s eventual failure in the hardware market.

[ From Electronic Gaming Monthly, January 1995 ]

Discussion topic of the week: It’s a tough call: are there any decent games for the 32x?

If you use this image on your site, please support “Retro Scan of the Week” by giving us obvious credit for the original scan and entry. Thanks.

[ Retro Scan of the Week ] Flippin’ Enjoystick

Monday, October 20th, 2008

Enjoystick - Compute 1983(click for full advertisement)

[ From COMPUTE!, November 1983 ]

Discussion topic of the week: What’s the worst video game controller you’ve ever used?

If you use this image on your site, please support “Retro Scan of the Week” by giving us obvious credit for the original scan and entry. Thanks.

[ Retro Scan of the Week ] Boil Over with Mr. Cool

Monday, September 8th, 2008

Mr. Cool - Electronic Games 1983“The ice cube cometh.”

Yep, Mr. Cool is little more than Q*bert on ice — but this one requires a touch of SuperCool to win. Somehow, Mr. Cool himself looks like he was plucked from an episode of Aqua Teen Hunger Force.

I remember playing this for the Atari 800 and not being too impressed. But oh well; clones will be clones. (Psst — remember Donkey King?)

[ From Electronic Games, December 1983 ]

Discussion topic of the week: Share your memories of video game clones. Any favorites? Any ridiculous examples?

If you use this image on your site, please support “Retro Scan of the Week” by giving us obvious credit for the original scan and entry. Thanks.