Archive for the 'Computer Games' Category
You're looking at a rare physical artifact from the twilight of shareware's golden age.
Since it was a special buy-and-download deal (very unusual in 1996), I didn't receive copies of the games themselves on disk. Instead, Epic mailed an invoice, copies of the games' instruction manuals (which have been displaced from this set, or else I would have scanned them too) and a shareware demo disk from Epic partner Safari Software.
In 1985, LucasFilm Games released one of the earliest first-person shooters, although they didn't know it at the time. In The Eidolon, players fluidly navigate corridors from a first-person viewpoint, shooting monsters that they encounter along the way.
The Eidolon utilizes a novel and technically impressive vector graphics engine to dynamically generate tunnel interiors from various angles as players maneuver through them. The engine also served as the basis of other LucasFilm titles like Rescue on Fractalus! (1984) and Koronis Rift (1985).
Although this game appeared on the Atari 8-bit computer platform (which I grew up with), I never got a chance to play it until about ten years ago. If I had seen it in the 1980s, it would have immediately become a favorite.
Discussion Topic of the Week: What's your favorite pre-1996 first-person shooter?
In 2006, I wrote about a version of the classic Prodigy game MadMaze that had been adapted for the web by Russell D. Brown, an electronics engineer based in Rome, New York.
Just today, a commenter on that original post (thanks Joshua) let me know that Russell Brown passed away last year on July 1st. That means his implementation of MadMaze-II is now offline.
(Please note that the original author of MadMaze, Greg Costikyan, is still alive and kicking as far as I know.)
Luckily for all of us, I asked Russel Brown back in 2011 to share his MadMaze-II code with me in case his version of the game ever went down. He complied, and I have just now set up a fresh copy of his adaptation on this web server at the following address: http://www.vintagecomputing.com/madmaze/.
The game still requires Internet Explorer 5 or up, and it seems to work in IE 9 for me. Brown programmed the game in such a way that obfuscated its function to prevent cheating (he even incorporated a copy protection scheme), so at the moment I have no idea how to successfully modify it if players find any bugs. But if you encounter any problems, please feel free to let me know, and I'll have a look.
Have fun in the maze. And may Russell Brown rest in peace.
This particular image, titled "Another Day at the Office," is one of the gems of my personal GIF collection. I believe I downloaded it from CompuServe, and I likely downloaded it on the file date, June 16, 1996.
The image itself is a computer-crafted ode to Doom II that merges a real digitized photograph with imagery ripped straight from id Software's famous first-person shooter.
Such a passion for Doom II in the workplace isn't foreign to me. In an office where I worked in the mid-late 1990s, certain engineers were known to play late night four-player Doom deathmatches over the company LAN.
I found this neat holiday-themed BRE Software Atari ST catalog in a pile of documents that I received from my wife's uncle when he gave me his Atari ST collection a few years ago. It features both public domain and commercial software for Atari's 16-bit computer series.
(I wish I could get my hands on the Christmas demo disks mentioned on this page. Only $4.00 each or $9.95 for all four.)
The entire document is four pages long, and I've scanned the whole thing so you can download it in PDF format, complete with searchable text.
Discussion Topic of the Week: Have you ever given a vintage computer or video game-related present to someone for Christmas (not when it was new, but when it was vintage/retro)?
It's that time of year again: the Yuletide. In celebration, I thought I'd dredge through the VC&G archives for Christmas material and collect it all in one place. (I also did this last year, but I have updated the list of links with new material for 2012.)
Below you will find a list of everything Yule-flavored from this site and my offsite freelance work. There are a couple slideshow gems in there that you don't want to miss, so check those out if you haven't already.
I have a soft spot for Christmas, having been raised with the tradition, so this list is for me as much as it is for everyone else. After going through these things again, it's amazing to see how much Christmas stuff I've posted over the years. I hope you enjoy it.
As we speak, certain vigilante Wikipedia users are hard at work erasing whatever scraps of little-known BBS door game history that resides in Wikipedia's databases. The first casualty in this war was the entry for Space Empire Elite, which was deleted early this morning.
(For those of you unfamiliar with BBS door games, here's a brief definition: BBS door games are computer games, usually text-only, that were traditionally played over modems and accessed through dial-up BBSes. They are called "door games" because users pass through a figurative "doorway" from the BBS software into another program (the game program) to play them. One of the most notable examples is TradeWars 2002.)
The problem, it seems, is that the games aren't "notable" enough and lack the sources for a Wikipedia article.
Back in 2007, I intended to write an article about the 10th anniversary of Monolith's Blood, one of my personal favorite computer games. Accordingly, I contacted Nick Newhard, the designer and lead programmer of Blood, and arranged for an interview.
For whatever reason, my interview with Newhard didn't take place until April 2008 via email. (That's probably why I shelved the project.) Since it's almost Halloween — and it's the 15th anniversary of Blood this year — I thought I'd share this little gem from my archives. It should be a treat for any Blood fans that might be out there.
I'm presenting this interview a little more sparsely laid-out than I usually do just for the sake of expediency. Some day I will write more about Blood, but until then, I hope this nugget of history will tide you over.
By the way, you can buy Blood on GOG.com these days for $5.99 (price at present). It runs great in DOSBox on a fast machine — make sure you crank up the in-game display resolution for greatest effect. The game is amazing in 1440×900 VESA mode on a widescreen monitor.
I heartily endorse the thorough and frequent playing of Blood, as it is one of the greatest PC games of all time — in my opinion, at least.