Archive for the 'Computer Games' Category
See Also: The Eidolon (RSOTW, 2013)
Discussion Topic of the Week: Can you think of any vintage games that would translate well to the Oculus Rift?
Eye of the Beholder (1991) took the formula of Dungeon Master formula and ran with it, resulting in one of the best the first-person real-time RPGs of the pre-3D era. It's definitely one of the best early VGA games for the IBM PC as well.
As far as games of this category go, I'm quite partial to Lands of Lore myself.
Discussion Topic of the Week: What's your favorite first-person RPG game of the 1990s?
Crystal Quest on the Mac played like a space-based Robotron: 2084 controlled with the mouse, albeit with a loose trackball feel because your ship kept moving in the direction you nudged the mouse until you corrected its course. So I'm not sure how it played in this obscure Game Boy port from 1991. Perhaps I'll fire up an emulator right now and find out.
Discussion Topic of the Week: Can you think of any other game that started on the Macintosh then received a port to a Nintendo console?
Today, PC World published my latest slideshow, The Top 1000 Video Games of All Time.
The in-depth piece — split into 1000 separate slides, each with its own paragraph of text — took over two years to create.
You may be asking yourself how one person could create such an epic work. Well, I got a little help from custom algorithms I programmed partially in Haskell — and partially in Minecraft's redstone circuitry using Boolean algebra.
But I didn't just rely on computer wizardry. Much self-deliberation went into choosing the order of the items on the list. I argued with myself for hours while sitting on the bench at a local park, on the bus, and in the North Regional Branch of the Wake County Public Library. After being arrested 13 times (twice in the nude), I decided to perform future deliberations in the privacy of my own bathroom. I feel that it made the results more pure.
Here's a sneak peek at the bottom 11:
1000. Halo (Xbox)
999. Silpheed (IBM PC)
998. Sewermania (TI-99/4A)
997. Quadrapong (Arcade)
996. Section Z (NES)
995. Pooyan (Arcade)
994. New Super Mario Bros. (DS)
993. Popeye: Beach Volleyball (Game Gear)
992. Lloyd the Squirrel (???)
991. Snafu (Aquarius)
990. Descent (PC)
And here's a selection from somewhere near the middle:
555. Superman (2600)
554. Bioshock Infinite (PC)
553. Slipnosis (iOS)
552. Star Trek: Phaser Strike (Microvision)
551. Farmville (Flash)
550. Deadly Towers (NES)
As for the top 10, you may be in for a surprise. My Haskell program determined with scientific precision that the 10 greatest video games of all time are, in fact, different versions of Ms. Pac-Man:
10. Ms. Pac-Man (Apple iPod)
9. Ms. Pac-Man (Atari 2600)
8. Ms. Pac-Man (TI-99/4A)
7. Ms. Pac-Man (ColecoVision)
6. Ms. Pac-Man (Atari 5200)
5. Ms. Pac-Man (Atari 800)
4. Ms. Pac-Man (IBM PC)
3. Ms. Pac-Man (Intellivision)
2. Ms. Pac-Man (Arcade)
1. Ms. Pac-Man (Atari 7800)
Oddly, my redstone program placed Super Mario Bros. 3 in the top 10 seven times — that's how good it is. But I can't do the same game on the same platform in multiple spots, so I compromised. To see the full, final list, you'll have to check out the slideshow yourself. I hope you enjoy it.
And remember: unlike most of my previous ranked lists, I used computer algorithms to ensure its accuracy, so don't get mad if you disagree with the list. You're completely wrong.
Discussion Topic: What are your top 1000 video games of all time?
Discussion Topic of the Week: What's your favorite winter sport(s) video game? This is mine.
Twenty years ago this week, id Software launched one of the most important and influential PC games of all time: Doom. It started as a modest shareware download but grew to change the entire video game industry. To explain how, here's 2009 Benj writing about the title for a PC World slideshow:
Id's archetypical first-person shooter triggered a sea change in the PC game industry, which had formerly been dominated by slow, plodding strategy turn fests, brainy simulations, and stilted PC action titles of yore.
In contrast, Doom was the first of a new generation of fast-paced, smooth action titles that utilized new visual techniques to push PC hardware to its limits. With Doom, PC gamers could experience fluid gameplay, graphics, and sound that easily topped what was found on home game consoles of the day — an uncommon achievement at that point.
Moreover, it introduced exciting new network multiplayer options that are widely imitated to this day, coining the term "deathmatch" in the process.
From its lowly roots as a MS-DOS shareware title, Doom spread like a weed to other platforms, including game consoles, which now count first-person shooters as one of their best-selling genres.
"Doom defined the 3D shooter genre and made multiplayer gaming mainstream," says Tim Sweeney (founder of Epic Games and creator of the Unreal Engine), "And it did them with such incredible polish, artistry, and foresight that it created an industry."
Considering that Doom launched in 1993 via shareware channels, I'm not aware of when or in what publication the first advertisement for Doom appeared. (I believe GT Interactive became distributor for the full, boxed PC version of Doom much later, but I could be mistaken.)
So instead, I found this nifty November 1994 scan for the Atari Jaguar version of Doom. I received this version of the game for Christmas in 1994, and it was an amazing gift.
Pushing the PC Limits, Jaguar Relief
Most people don't remember how much horsepower Doom required in a PC at the time — at least 4 MB of RAM, a mid-range 486 CPU, and a sound card to run passably well. So I had trouble running the game on any PC up to that point.
In 1993, we had one 486 in the household with exactly 4 MB of RAM (to contrast, my personal PC sported a 16 MHz 386 and 2MB RAM), and I had to make a special 5.25″ boot disk that loaded fewer resident DOS drivers, etc. so I could run Doom on that 486 at all. If I recall correctly, I didn't have enough spare RAM to load the SoundBlaster drivers at boot, so the experience was limited. My friend had to run Doom on his mom's 486 the same way. Even then, the game didn't run at full frame rate. Doom pushed the limits.
So coming from that environment, it was an amazing convenience to just plug a Doom cartridge into the Jaguar and play, full-speed, full-screen, with glorious sound and no hiccups. My brother and I played a lot of Doom on that console well into 1996 — until I got a more powerful PC that could run Doom with ease.
Until the PlayStation port of Doom came out (late 1995), the Jaguar port was widely considered the best port of the game (in terms of screen window size, lighting effects, monster interaction, sound, controls, and frame rate) available on consoles. Its biggest drawback was lack of a soundtrack during gameplay. I think that's because John Carmack used the Jag's DSP co-processor to handle graphics routines instead of music, which was unconventional on that platform.
But I digress. What a great game. I still play Doom regularly via modern source ports on the PC — most recently on my new 1080p big screen TV set. Add on Xbox 360 controller support via ZDoom, and you've got Doom heaven. It's a game that never seems to get old for me, even 20 years on. That's the mark of a true classic in my book.
Discussion Topic of the Week: How did you feel when you first played Doom? What are your memories of the occasion?
Internet Archive's Historical Software Collection is the Best Thing That Has Ever Happened to Software PreservationTuesday, November 26th, 2013
The collection puts dozens of vintage computer games and applications at your fingertips by allowing you to run them, emulated, from a browser window. It's a huge step forward for preserving the heritage of our software culture. Here, ease-of-access is key.
I've been horribly remiss by not mentioning this earlier — but better late than never for something this important.
During the Choose Your Own Adventure (RSOTW, 2008) book craze in the early 1980s, interactive fiction meisters Infocom decided to get in on the act by publishing a series of Zork-themed "What-Do-I-Do-Now" titles through TOR Books.
Here is one of them, formally titled Zork #4: Conquest at Quendor. It was written by none other than Infocom legend Steve Meretzky, whom I met briefly in person back in 2008. He is a very personable fellow. (FYI: Back in 2007, Meretzky made a cameo in Jason Scott's video for the Zork-themed "It Is Pitch Dark" by MC Frontalot, which I love.)
As for the book, I haven't read it in ages, so I am not equipped at present to tell you if it's any good. I just recently found it in a box of my brother's old computer game boxes at my parents' house (which seems to be how a lot of these scans originate these days). My brother is and was a huge Zork fan, which reminds me that we need to play Zork Nemesis together again sometime.
I will add that the cover art featuring a translucent, floating fuzzy tiger-snake with squidlike suction cups on its body always freaked me out a bit as a kid.
Discussion Topic of the Week: What's your favorite entry in the Zork game series?