VC&G’s Ralph Baer Interview in This Month’s Game Developer Magazine, Gamasutra

March 24th, 2007 by Benj Edwards

Benj's Ralph Baer InterviewBack in January, I had the wonderful opportunity to conduct an extensive telephone interview with the inventor of home video games, Ralph Baer (I’ll be writing more on him soon, so stay tuned). That epic interview, in a much shorter form, appears in the March 2007 edition of Game Developer magazine, which is available on newsstands now. (Just to note, there is a slight factual error in the introduction of the interview about Spacewar in the print version, not written by me, but there will be a correction published next issue.)

The good news for you is that there is a much longer version of the interview up on Gamasutra right now that you can read through online. Check it out, and look for more of my interviews with computer and video game industry pioneers in the coming months.

John Backus (1924-2007)

March 21st, 2007 by Benj Edwards

John BackusIn Memoriam: John Backus (1924-2007), inventor of FORTRAN.

Retro Scan of the Week: The First Microsoft Mouse

March 19th, 2007 by Benj Edwards
First Microsoft Mouse Advertisement

When I first started using PC compatibles in the early 1990s, Microsoft mice were recognized far and wide as the best mice around. I used their third model (I believe), which was a smooth, white rounded number with an incredible feel and response. I still use those mice on some of my older PCs. Although I’ve never used the mouse pictured here, but I’d wager that it was pretty good by 1983 standards.

I always found it ironic that Microsoft made some of the best mice on Earth, considering the sorry state of their software at times (I remember thinking this in the Windows 98/ME days — Microsoft’s lowest point so far). Whomever is/was in charge of their hardware division really knows what they’re doing, although I think they’ve been slipping up a tad recently by releasing keyboards with weird, nonstandard layouts and too many mouse models with superfluous buttons. But as long as they still sell this baby, (my current mouse of choice), I’ll be happy.

[ From Personal Computing Magazine, December 1983 ]

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HOW TO EAT THE VIDEO GAMES

March 16th, 2007 by Ulaf Silchov

HOW TO EAT THE VIDEO GAMES[ Ulaf Silchov is an expert in video games and computers. He also writes for “Svadlost Weekly” and “The Simpler Thymes Drug-Free Newsletter” ]

ULAF HERE AGAIN WITH ANOTHER INSTANCE OF MY MIND’S WRITINGS. THIS WRITINGS CONTAIN TOP SECRETS ON HOW TO EAT THE VIDEO GAMES. ULAF MEAN REALLY EAT THEM, AS TO DO AND TO PASS THROUGH THE BODY AS NUTRIENT, OR KUDGE SLAW VISKOS, A NATIVE DISH OF ULAF’S COUNTRY.

IT IS FULL OF THE TIPS LEARNED FROM MASTERS AFAR AND AWIDE, GAINED IN KNOWLEDGE THROUGH MY MIND (THROUGH BOOKS CONVEYED BELOW) AND PUSHED FORWARD TO YOUR MIND THROUGH THE MAGIC OF TUBS, AS THE JOKE GOES. THROUGH THE GLORIOUS INTERTUBS WEBNET. AS MY MIND FINDS IT FUNNY.

THE FAVORITE FOODS

BUT FIRST. BEFORE THE BOOKS ON EATING THE VIDEO GAMES, ULAF SHARES WITH MY PERSONS NOW THE FAVORITE FOODS OF MY MIND:

THE FAVORITE FOODS OF ULAF

IT ABOVE IS THE THE HAMBURGLAR, A NATIVE FOOD OF THE AMERICAS COUNTRY. UPON FLOWING TO THIS AMERICAS ULAF EAT MANY OF THESE HAMBURGLAR WHEN MY MIND IS HUNGRY TO EAT. THAT IS TRULY WHY, THEY SPOKE OF AMERICAS TO BE THE PLACE OF THE OPPORTUNITY. AND THEN MY MIND STOPS.

[ Continue reading HOW TO EAT THE VIDEO GAMES » ]

Name Those Pixels: GUI Edition

March 16th, 2007 by Benj Edwards

Pixel Challenge #11 - 1For a little change of pace, I’d be fun to focus on some non-game pixels in this edition. This week’s theme and hint is “GUIs” — that is, Graphical User Interfaces (ala “Windows”). Name the GUI and the computer it ran on. The first block is to the right, the other two are below. As always, post your guesses in the comments section of this entry, and don’t be bashful. Good luck!

Pixel Challenge #11 - 2    Pixel Challenge #11 - 3

The answers to the last challenge are after the break.

[ Continue reading Name Those Pixels: GUI Edition » ]

Retro Scan of the Week: The Ultimate Pac-Man Room

March 12th, 2007 by Benj Edwards

The Ultimate Pac-Man Room

So tell me, Pac-Friends. How many of these Pac-Man items do you have? (Check the scans below to get a full description of all the items.)

Pac-Man this, Pac-Man that. It seems like they made a Pac-Man version of everything in the early 1980s. My brother’s friend had a metal Pac-Man trashcan that I was always jealous of (and to think that he wouldn’t give it to me!). Unfortunately, that item is not in the picture. My family bought a second-hand copy of the marblelicious Pac-Man board game you see on the floor there. It was pretty dumb, if I recall — nothing could compare to playing the actual video game on our Atari 800 at the time. And another of my brother’s friends had the Pac-Man Fever album, but they never let me listen to it. I still hold it against them to this day.

Anyway, check out the other full scans below and behold the power of merchandising! Warning — the full images are pretty big. Enjoy!

The Ultimate Pac-Man Room 1 The Ultimate Pac-Man Room 2

[ Scanned by VC&G from Popular Computing Magazine, December 1982 ]

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Tales From the Benjside: Attack of the Blog!

March 10th, 2007 by Benj Edwards

Tales from the Benjside - Attack of the Blog

I was thinking recently. This site is supposed to be a blog, right? Well, it’s not really very bloggy. I’ve been getting around that by calling VC&G a “blogazine” — that is, half-blog, half-magazine — and it works pretty well. But still, I think this place has been severely lacking in blogatude recently. I’ve become too serious, too obsessed with writing only thoroughly-researched pieces that take ages to finish. Everything I start writing turns into some kind of research paper, as if I have some compulsive need for incredibly documented detail in everything I do. That kind of obsession is something of a good habit for feature writers (as long as you can make a deadline), but a bad one for bloggers. Luckily, I’m having success in freelance work, where detail and accuracy is king. And if I want to keep getting writing jobs, I obviously want all my output to be as professional as possible. That kind of attitude leaves little room for silliness in case they catch me on a bad day. Am I being too uptight? Yes, I am. But consider this: If I wanted to interview the Pope about the first computer he ever used, and VC&G’s leading article at the time was titled “Five Ways I Wipe My Butt With Computers,” do you think he’d grant me the interview? (Hell yes, because the Pope loves that tingling feelin’ as much as anyone else. But that’s beside the point.)

Benj's Magazine Organizational SkillsDespite all the professional anxiety I just expressed (this sounds more and more like a real blog all the time, doesn’t it?), I still need to remember to have a little fun. So let’s have some. This entry marks the beginning of a new column about the current hectic happenings in my happenin’ hip-hop VC&G lifestyle. I don’t expect to be whining much (a perennial blog favorite), so bear with me. It’ll try to find a suitably compelling and dramatic replacement. And have no fear, my loyal VC&G friends: aside from this blog-like column, you can continue to expect the same professionalish blogazine standard from Vintage Computing and Gaming as usual.

But for now, it’s bloggerin’ time.

[ Continue reading Tales From the Benjside: Attack of the Blog! » ]

Retro Scan of the Week: “Our Way of Saying Thanks”

March 5th, 2007 by Benj Edwards
C64 Amazer Program Code

It’s not colorful and it’s not pretty, but this small piece of paper says a lot about how far we’ve come in personal computing.

I found this 5×10.5″ document in an old box of Commodore 64 ephemera that I inherited from a stranger (along with some of his old speeding tickets) via a hamfest. It appears to be the reward for filling out a COMPUTE! magazine survey (circa mid 1980s) and contains the BASIC program code for a game called Amazer.

Typed program listings like this were extremely common back in the day, but I found this example particularly interesting, as it was intended to be a bonus “gift” program, and they didn’t even bother to send a disk or cassette. Paper was a far cheaper distribution medium, of course, but it’s not even a full piece of paper! They must have had trouble finding a decent game small enough to fit the size of paper allocated by their minuscule gift budget.

I just did a quick search for “Amazer” on Google and found that some enterprising individual is trying to sell a copy of this very document on eBay for $50. He even went so far as to blur out the program listing on his picture! And no, this item is not worth $50. It’s more like a few steps away from toilet paper in terms of actual monetary value. But it’s still a neat historical footnote, no doubt.

If you use this image on your site, please support “Retro Scan of the Week” by giving us obvious credit for the original scan and entry. Thanks.

Name Those Pixels: Challenge #10

March 2nd, 2007 by Benj Edwards

Pixel Challenge #10 - 1Wow. The last challenge was supposed to be hard, but you guys got them all in the first day! I’ve pulled a couple obscure games out of my hat this time to test your pixel recognition engines. This week’s theme and hint is “Color Titles.” Think color, my friends. That should help you pin them down. The first block is to the right, the other two are below. As always, post your guesses in the comments section of this entry, and don’t be bashful. Good luck!

Pixel Challenge #10 - 2    Pixel Challenge #10 - 3

The answers to the last challenge are after the break.

[ Continue reading Name Those Pixels: Challenge #10 » ]

Great Moments in Video Game Violence: Carnival Massacre

February 28th, 2007 by Sgt. Reinholdt

Carnival Massacre - Atari 800I have to admit that I’ve murdered more than my fair share of virtual people. I always go for the head shot in Gears of War. I run down pedestrians in Grand Theft Auto like it was going out of style. There’s something about the thrill of spilling innocent pixelated blood while hearing digitized screams of absolute terror that keeps me coming back for more, time and time again. And until the McClinsky-Grinhold Virtual Rights Act of 2042 passes, I should be free to indulge in the simulated murder-violence of virtual humans.

Seeing that this is a “vintage gaming” site, I thought I would take a look at some of the “great moments” of digital simulated violence in the past. My only complaint is that, prior to 1989, video game graphics were not sophisticated enough to depict gushing, free-flowing rivers of crimson plasma with any regularity. You kinda had to use your imagination to fill in the blanks. Bummer. Nonetheless, in this column we’ll be taking a look at an early pioneer in senseless virtual bloodshed, Thorn EMI Video’s Carnival Massacre for the Atari 800 computer system. Carnival Massacre is a 1983 classic that, with a few minor changes, could quite possibly have been the greatest game of all time.

[ Continue reading Great Moments in Video Game Violence: Carnival Massacre » ]