[ Retro Scan of the Week ] Dubious Joystick Enhancements

May 21st, 2007 by Benj Edwards
Joystick Add-Ons from The Fun Group

Straight from “The Fun Group” comes these wonderful 1983 joystick add-ons. The FYRE-BALL is a bulbous knob that fits to the top of your Atari 2600 controller — genuinely useless, unless it gives you a psychological thrill to pretend you’re using an arcade joystick instead of a handheld controller.

Another add-on, the EASI-GRIP, turns your Colecovision controller into a flight-stick style joystick. You know, for all those incredible Colecovision flight simulators out there. They were almost there with that one, but they had to put the obnoxious finger grooves on it.

The third add-on is not as useless as the first two — glue a giant “Sorry” game piece to top of the abysmal Intellivision controller, and you’ve got something way better than the original. But pictured next to it is the QUIK-FIRE, a flaky-looking button attachment for the same controller which probably broke in the first hour of play time. I find it hard to believe that adding any more pieces of plastic to a controller can allow you to press the buttons faster.

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Video Games Turn Forty — Article at 1UP.com

May 15th, 2007 by Benj Edwards

Video Games Turn Forty

It’s true: in 1967, Ralph Baer and Bill Harrison created the world’s first television video game hardware. And forty years ago today (May 15th, 1967), the first television video game took place. Who won? Mosey on over to 1UP.com and check out the full feature I wrote about it. You’ll find out that answer and a lot more.

Also check out the interviews I’ve conducted with the two participants in the monumental contest, Ralph Baer and Bill Harrison. I just published the Bill Harrison one today.

As an extra treat, here’s a video of Ralph Baer and Bill Harrison demonstrating their Ping-Pong game on the “brown box” prototype at Sanders in 1969. Ping-Pong would later form the basis for Atari’s famous Pong.

I would like to extend a special thank-you to Ralph Baer, Bill Harrison, and the family of Bill Rusch for their generous and invaluable help with this story. I could not have written it without them.

Happy birthday, video games.

VC&G Interview: Bill Harrison, The First Video Game Hardware Guru

May 15th, 2007 by Benj Edwards

William L. HarrisonForty years ago today, the world’s first television video game contest took place in a small lab in Nashua, NH. The place was Sanders Associates, a large defense contractor, and the contestants were Ralph Baer and his technician, Bill Harrison. The inventions of these two men and a third, Bill Rusch, would later appear commercially as the Magnavox Odyssey console in 1972.

History has heard quite a bit from Baer recently, including an interview I conducted with him back in January. But most often overlooked is perspective of the second player in that monumental game, Bill Harrison, who built all of the original Sanders video game hardware by hand. Now 73 years old and retired, William L. Harrison finally gives his side of the story in his first ever interview, and it’s exclusive to Vintage Computing and Gaming.

[ For more information on this important anniversary, read my feature, “Video Games Turn Forty,” at 1UP.com. ]

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[ Retro Scan of the Week ] Humble Beginnings

May 14th, 2007 by Benj Edwards

Humble BeginningsFrom the instruction manual of the first video game console, the Magnavox Odyssey.

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Be Friends With VC&G on MySpace

May 10th, 2007 by Benj Edwards

Vintage Computing and Gaming LogoFor those of you intrepid VC&G readers into the dreadfully sluggish and badly designed social networking scene, I’ve recently created an official Vintage Computing and Gaming MySpace page. Show your friendshiphood statusness by becoming lifelong virtual buddies with VC&G on MySpace. We’ll swap old war stories and trade recipes for capacitor bombs. Tell all your friends and bring them along too. It will be fun.

Retro Scan of the Week: Vintage Computer T-Shirts

May 7th, 2007 by Benj Edwards
Byte my Bits - Vintage Computer T-Shirts

What — you think cheeky nerd T-shirts are a recent invention? They’ve been here from the start, my friends.

Early personal computer magazines typically carried at least one ad for computer-themed T-shirts somewhere in each issue, usually in the back. These particular examples from 1983 tout apparel plastered with phrases such as “Byte my Bits,” “User Friendly,” “PC Compatible,” and the perennial classic, “Have You Hugged Your Programmer Today?”

Vintage Computer T-Shirts

Hey look — it’s Linda! Alternatives to the shirts pictured above include “Software” and “Hard Disk Driven.” Early computer enthusiasts were a desperate, sad lot indeed.

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ASKING ULAF #1

May 4th, 2007 by Ulaf Silchov

Asking Ulaf Logo[ Ulaf Silchov is an expert in video games and computers. He also writes for “Svadlost Weekly” and “The Aquarian Underworld Circular” ]

GREETINGS MY THE VIDEO GAME FRIENDS. THIS WORDS MARK THE STARTING OF A NEW WRITINGS BY ULAF WHERE YOUR MINDS ASK THE QUESTIONS OF YOUR MINDS TO ULAF AND MY MINDS ANSWERS THE QUESTIONS OF YOUR MINDS. LET US START THE FUN MACHINE AND TRAVEL.

[ Continue reading ASKING ULAF #1 » ]

Benj’s Steve Wozniak Interview on Gamasutra

May 4th, 2007 by Benj Edwards

Steve Wozniak Interview on GamasutraBack in February, I conducted a nice interview with Steve Wozniak (“Woz”), co-founder of Apple Computer, that mostly focused on video and computer games. The piece is now on Gamasutra for all to read. Woz talks about how the Apple II design was inspired by video games, his love of Tetris, Steve Jobs as a gamer, and more.

You might remember that I previously did a Ralph Baer interview for Gamasutra. This Woz interview is only the latest in a series. There are more to come, so stay tuned.

Retro Scan of the Week Special Edition: “At Last! Reality For the Masses!”

April 30th, 2007 by Benj Edwards

VictorMaxx Stuntmaster VRThere was a time in the early 1990s when “Virtual Reality” via bulky goggles strapped to your head seemed like the promise of the future. Video game console manufacturers like Atari, Sega, and Nintendo all dipped their toes into the virtual reality waters, but none devised a practical and cost-effective solution. Those attempting to create affordable consumer VR headsets encountered common problems: a true stereo display using two high resolution color LCD screens and motion tracking was too expensive, and even high quality goggles caused serious motion sickness and disorientation with many users.

Apparently VictorMaxx knew something that companies with multi-million dollar R&D budgets didn’t. They released the StuntMaster VR, a “3-D interactive virtual reality” headset with seemingly impressive motion tracking capability (“point-of-view instantly scrolls or rotates with the turn of your head!”). But alas, I own one, and I know that VictorMaxx only surpassed the competition in hyperbole and false advertising. The StuntMaster VR is a terrible piece of junk.

VictorMaxx Stuntmaster VRImagine that: reality for the masses.

Dare you step forward, cheeze ball? Despite what the box says, the StuntMaster VR is not a 3D display. It contains one extremely grainy low resolution LCD screen in the center of the goggles. If you put it on, it hurts your face. The display singes your retinas with an intensely fuzzy, VictorMaxx Stuntmaster VRhard-to-focus-on image. The head tracking mechanism is nothing more than a stick you clip to your shoulder (see picture above) which slides through a loop on the side of the headset. When you turn your head, the StuntMaster detects the stick sliding in the loop and translates this into a left or right button press on a control pad, assuming you’ve actually hooked it up to the controller port of your SNES or Genesis. Remember the “point-of-view instantly scrolls or rotates with the turn of your head” quote? I’d love to see that happen in Super Mario World. Obviously, it couldn’t actually work unless the game were programmed for that functionality in advance. Unless, of course, you’re playing Doom and you want to turn left or right by moving your head.

VictorMaxx Stuntmaster VRA disturbing, tragic world, yours? Then please, do not buy the StuntMaster VR headset. Mine was so useless that I took it apart about four years ago and wired up some connectors to use it as a tiny LCD monitor. Even then, the LCD screen’s extremely low resolution makes it nearly useless. So now it spends most of its days sitting in its box, partially disassembled, reflecting on the good old days when plants were still green and the Lawnmower Man played out like a guaranteed guide to the future. I still want one of those springy mid-air virtual reality harnesses, by the way.

The StuntMaster headset makes me wonder how long VictorMaxx stayed in business. Who knows, we might hear from a former employee in time. Did anybody else have one of these, or any other VictorMaxx products? Leave a comment and we’ll talk.

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Name Those Pixels: Flying Creatures

April 26th, 2007 by Benj Edwards

Pixel Challenge #14 - 1Flying is not just for birds anymore. This week’s theme is “flying creatures.” Each of these three pixel blocks are from 8-bit games. Can you guess which ones? The first block is to the right, the other two are below. As always, post your guesses in the comments section of this entry, and don’t be bashful.

Pixel Challenge #14 - 2    Pixel Challenge #14 - 3

The answers to the last challenge are after the break.

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